UX/UI design is based on design research that includes gathering and analyzing feedback and is aimed at articulating users’ needs. This two-day workshop explores the mechanics of physical activities in design research to keep users involved and provide deeper feedback and results.
Chelsea Hostetter is a Senior Interaction Designer at the global design and strategy firm frog. Hostetter also speaks at international design conferences such as Interaction 16 in Helsinki and many others.
— initiate design research and use all necessary communication techniques;
— apply gamification principles to design research;
— create game prototypes;
— present the results of their design research.
The workshop will be held in English. Participants must have laptops with Illustrator/Sketch.