Crowd-Sourced Moscow 2012. A Public Space Game

For his project, Andrei formulated the concept of a game that would use crowd-sourcing mechanisms to help improve Moscow’s public spaces. Andrei’s reasoning was that many of Moscow’s problems as a city are due to a lack of communication between residents, their neighbors and the urban planners responsible for their neighborhoods. His game proposes increased conversation as a key element in the overall improvement of city life. Download PDF
Cover image: Martin Sharman /